Changelog Sept22


uhhhhhhh i really should start writing down the changes i make specifically. off the top of my head, i remember that i fixed an issue with meridia's beacon, as well as an issue where a certain object movement would move an object to a bad location that made it a confusing anomaly to report, not that we have a shortage of those - temporary system to hide the one nsfw face that cycles in the main menu if the nsfw filter is enabled, in the future i'll go over the face cycling system and change it out for a better,. more modular one that can be added to more easily and selects faces based on the current nsfw filter level. for the time being, the face will just be hidden if the filter is any option other than 'allow all'. additionally, some nsfw loading screen messages also get filtered now. so the nsfw filter is fully functional at this point.

i do remember fixing other things and i completely forgot what they were, so have fun with that.

the main components of the twitch integration have been disabled, with only the dev commands remaining. the companion program is also no longer present in the files. the whole thing was barely functional in the first place and hardly worked any of the time. this is a temporary measure for the time being, which may also address an issue of anomalies just not spawning sometimes either partway through a run or when you start a run, with twitch integration enabled (or previously had it enabled at some point during the session? i dunno).

minor alterations and additions to the game's cirno day holiday event alterations and anomalies.

some new anomaly additions, the overwhelming majority of which are electronic anomalies - it's safe to say that's the most populated anomaly type in the game.

also, linux build! i was kinda curious to see if the game worked on steam deck at all since i noticed a lot of people were getting one. uh, if you have a steam deck and want portable cirno duty for whatever reason... try the linux build? should work.

Get I'm On Cirno Duty

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